![]() ![]() It forces you into a semi-clairvoyant mindset, where you’re sometimes trying to predict the button input you might want in the next half-second rather than immediately. Player animations seem even slower to play out than ever in FIFA 17, which means you can find yourself watching a player dithering on the ball before trying to put your (now possibly worthless) command into action. Whether you adapt to these changes will largely be down to preference, and how you like your football games to ‘feel’ but a regrettable consequence of the beefed up player mass is even lengthier control input delay than usual. You can actually use a large, strong striker as a proper target man this year. Shielding (LT by default on the 360 controller I was using on PC) is now much more necessary, both as a means to hold off incoming challenges, and for holding up play while you wait for team-mates to get into better areas. As a result, quality dribbling in FIFA 17 is much harder (because you have to remain aware of your own player’s momentum), and it’s easier to get nudged out of possession by a jostling defender. ![]() There’s much more emphasis on remaining balanced while on the ball. In terms of this year’s gameplay changes, the increased importance of a player’s mass and physical presence makes the most difference. ![]() They did change corners though, you get a little aiming cross-hair now. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |